Mind Over Motion came to us with a big idea: an original movement program Leah could hand to camps as a finished product — not a concept, not a loose activity plan, and not another thing her clients had to figure out on their own.
So we built the product around that.
Eight games. One animated character. Clear motion cues, upbeat pacing, and cute AI-generated scenes that made the screen feel alive without making it hard to follow. For Frum camps, the value is simple: they get a ready-made program that fills a real slot on the camp schedule. The girls watch Steppy, copy the moves, and move through the activity like there's a most talented head counselor on stage directing them.

A camp director needed to be able to open a link, press play, and know the room would have an over the top activity to do for the next 45 minutes. Every single girl involved and laughing. The timing, beats, and motions had to make sense. The instructions had to be obvious. The energy had to keep picking itself back up.
We chose to create each game in its own unique setting, with or without characters. Our goal was that each game should be cuter than the one before.
Using AI softwares as our scene developer and animator posed many challenges.
Sometimes it gave us a perfect little world. Sometimes it changed the character, warped a face, made a prop weird, or created a scene that was adorable but completely unusable for the actual game. We had to keep asking: will this help the kids move, or is it just fun to look at?
We deleted hundreds of creations that weren't fun, upbeat, or energetic enough.















AI generated the scenes, but we directed the product: what had to be big, what had to stay clean, where the sound should carry, and which almost-good clips were worth saving with a crop, a cut, or two usable seconds.
Then we built matching intros and outros to each game to make the edit feel like one cohesive Mind Over Motion experience instead of eight separate videos.



The opening animation sets the room up: Steppy arrives, the world lights up, and the girls know what kind of 45 minutes this is going to be before a single instruction is given.
The client has the version to sell to many types of camps — for English speakers, Yiddish speakers, and Slideshow only watchers. She even has a lower track of each of these for the younger divisions!
And the Hebrew version is up and coming :)



This season, camps used it for special days, rainy days, indoor activity blocks, and those regular camp days that still needed something big. They played it in full-camp settings — every. single. girl. was involved! — and in smaller groups too. Open the link, set up the screen, press play, and the activity was ready.
February to August 2026. Ran in camps this season.

“What made it work for us was how easy it was on our end. My staff didn't have to learn anything or prep anything. We put it on the screen, pressed play, and it ran itself for the whole activity slot.”
Let's build the thing. Contact us for direct info on booking the game show.